Dark Fighter has officially been released to the App Store. The download link is here!
A play testing session is underway. It will end on the 20th of May. If you have ever given us your UDID you'll be able to download this copy. If you haven't, you'll have to wait for the game release. See this page for details on getting a copy.
There are too many change to mention since the last public release, so you'll have to see them for yourself.
See this thread for updates and more details.
Mostly aesthetic changes in this release:
- New ship type
- Brand new ship graphics
- Console with alert and event messages
- Major changes to selection, targeting and movement
- 2nd team is green instead of red
Screenshot of the new ships:

Just released Dark Fighter v0.4.3. This is a small update, but it's incompatible with v0.4.2 in multiplayer.
Changes include:
- LAN games support
- End game condition--when your command center explodes you lose, if you're the only one left, you win!
Just released Dark Fighter v0.4.2. Changes include:
- Selecting a building now gives you a radial menu so you can sell the building or view the buy menu
- Research is not instantaneous anymore and can only go to level 5
- Ships grow when zooming out, instead of replacing the graphics
- All buildings go to low power when on negative, with flashing alerts
- Changed build dependencies
- Asteroids don't explode when mined out anymore
- Buildings repair automatically (no icon yet)
- Menus fiddled with
- Selection box bug fixed
- Towers shooting bug fixed
We have just released a new version of the Dark Fighter website! This new design was made by Gerald Kaszuba
and Mat Brennan
.
The website will eventually track all multiplayer games and have a global ranking system!